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Comment: Migration of unmigrated content due to installation of a new plugin
h2.
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Exercise outline

The goal of this exercise is to add a Ribbon button for volume models. As a result, it should be possible to configure the input data of volume models in just a couple of clicks.

Create a new gui command

Add a new folder to the plugin project named Commands. In this folder, create a new class named AddInputDataToVolumeModelCommand.cs and adapt the contents as shown below.

Note

A reference to DeltaShell.Plugins.NetworkEditor needs to be added in order to successfully build the code below (right click the References folder of the project in the Solution Explorer | Add Reference... | Browse... | Select D:\VolumeModel\packages\DeltaShell.1.0.0\delta-shell\plugins\DeltaShell.Plugins.NetworkEditor\DeltaShell.Plugins.NetworkEditor.dll).

Code Block

using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using DelftTools.Shell.Gui;
using DeltaShell.Plugins.VolumeModel.Importers;
using DeltaShell.Plugins.NetworkEditor.Import;
using SharpMap.Api;
using SharpMap.Data.Providers;

namespace DeltaShell.Plugins.VolumeModel.Commands
{
    internal class AddInputDataToVolumeModelCommand : IGuiCommand
    {
        /// <summary>
        /// The name of the gui command
        outline

{color:#000000}The goal of this exercise is to add a Ribbon button for volume models. As a result, it should be possible to configure the input data of volume models in just a couple of clicks.{color}


h2. Create a new gui command

Add a new folder to the plugin project named _Commands_. In this folder, create a new class named _AddInputDataToVolumeModelCommand.cs_ and add the following code:

{code}
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using DelftTools.Shell.Gui;
using DeltaShell.Plugin.VolumeModel.Importers;
using DeltaShell.Plugins.NetworkEditor.Import;
using SharpMap.Api;
using SharpMap.Data.Providers;

namespace DeltaShell.Plugin.VolumeModel.Commands
{
    internal class AddInputDataToVolumeModelCommand : IGuiCommand
    {
        /// <summary>
        /// The name of the gui command
        /// </summary>
        public string Name
        {
            get { return "Add input data"; }
        }
 
        /// <summary>
        /// Ensures the gui command is enabled for volume models only
        /// </summary>
               public boolstring Enabled
       Name
        {
            get { return Gui != null && Gui.SelectedModel is Models.VolumeModel     get { return "Add input data"; }
               }
 
       
        /// <summary>
        /// The image of the gui command
        /// </summary>
        public Image Image { get; set; }

        /// <summary>
        /// Whether or not the gui command is checked
        Ensures the gui command is enabled for volume models only
        /// </summary>
         /// <remarks>Not relevant in this tutorial</remarks>
        public bool Enabled
 Checked  { get; set; }

        /// <summary>
        /// A reference to the Delta Shell gui
        /// </summary>
        public IGui Gui { get; set; }
 
        /// <summary>
        /// The action that should be performed while executing the gui command
        /// </summary>
        public void Execute(params object[] arguments)
        {
            // Obtain the selected volume model
            var volumeModel = (Models.VolumeModel) Gui.SelectedModel;
 
            // Create a WaterML2 time series importer
            var waterMl2TimeSeriesImporter = new WaterML2TimeSeriesImporter();

            // Try to obtain a precipitation file via a file dialog
            var fileDialog = new OpenFileDialog
            {
                Title = "Choose precipitation time series",
                Filter = "WaterML2 files|*.XML",
                Multiselect = false
            };
 
            if (fileDialog.ShowDialog() != DialogResult.OK)
            {
                return;
            }
 
            // Import a WaterML2 file to the precipitation time series of the volume model
            waterMl2TimeSeriesImporter.ImportItem(fileDialog.FileName, volumeModel.Precipitation);
 
            // Create a catchment importer
            var catchmentsImporter = new CatchmentFromGisImporter
            {
                FileBasedFeatureProviders = new List<IFileBasedFeatureProvider>
                {
                    new ShapeFile()
                }
            };

            // Try to obtain a shape file via a file dialog
            fileDialog = new OpenFileDialog
            {
                Title = "Choose basin shape file",
                Filter = "Shape files|*.shp",
                Multiselect = false
            };
 
            if (fileDialog.ShowDialog() != DialogResult.OK)
            {
                return;
            }
 
            // Configure the catchment importer
            var catchmentImporterSettings = catchmentsImporter.FeatureFromGisImporterSettings;
            catchmentImporterSettings.Path = fileDialog.FileName;
            catchmentImporterSettings.PropertiesMapping.First(property => property.PropertyName == "Name").MappingColumn.ColumnName = "GM_NAAM";
 
            // Import a shape file to the basin of the volume model
            catchmentsImporter.ImportItem(null, volumeModel.Basin);
        }
 
        /// <summary>
        /// The action that should be performed in order to undo execute actions of the gui command
        /// </summary>
        /// <remarks>Not relevant in this tutorial</remarks>
        public void Unexecute()
        {
 
        }
    }
}
{code}
{info}

The command is derived from the IGuiCommand interface in order to obtain a reference to the Delta Shell gui (which is automatically set by the Delta Shell framework).

Furthermore, the comments in the code should explain the different parts of the gui command implementation.
{info}

h2. Create a new Ribbon control

Create a new *WPF user control* named _VolumeModelRibbon.xaml_ and add the following xaml code:
{code}
<UserControl x:Class="DeltaShell.Plugin.VolumeModel.VolumeModelRibbon"   {
            get { return Gui != null && Gui.Selection is Models.VolumeModel; }
        }

        /// <summary>
        /// The image of the gui command
        /// </summary>
        public Image Image { get; set; }

        /// <summary>
        /// Whether or not the gui command is checked
        /// </summary>
        /// <remarks>Not relevant in this tutorial</remarks>
        public bool Checked { get; set; }

        /// <summary>
        /// A reference to the Delta Shell gui (automatically set by Delta Shell logic)
        /// </summary>
        public IGui Gui { get; set; }

        /// <summary>
        /// The action that should be performed while executing the gui command
        /// </summary>
        public void Execute(params object[] arguments)
        {
            // Obtain the selected volume model
            var volumeModel = (Models.VolumeModel) Gui.SelectedModel;

            // Try to obtain a precipitation file via a file dialog
            var fileDialog = new OpenFileDialog
                {
                    Title = "Choose precipitation time series",
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
       Filter = "WaterML2 files|*.XML",
               xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
     Multiselect = false
      xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
          };

   xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
         if (fileDialog.ShowDialog() !=  xmlns:fluent="clr-namespace:Fluent;assembly=Fluent" <!--Create a ribbon control-->
DialogResult.OK)
            {
      mc:Ignorable="d" Height="145" Width="632">
    <!--Create a ribbon control-->
  return;
          <fluent:Ribbon Name="VolumeModelRibbonControl" x:FieldModifier="private"> }

        <!--    // Create a ribbon tab-->
WaterML2 time series importer
         <fluent:RibbonTabItem Header="Volume model" fluent:KeyTip.Keys="E">
     var waterML2TimeSeriesImporter = new WaterML2TimeSeriesImporter();

        <!--Create a ribbon group box-->
            <fluent:RibbonGroupBox Header="Input"> // Import the data from the precipitation file
                <!--Create a ribbon button-->
waterML2TimeSeriesImporter.ImportItem(fileDialog.FileName, volumeModel.Precipitation);

            // Try to obtain a shape file via a <fluent:Button x:Name="ButtonAddInputDataToVolumeModel"file dialog
            fileDialog = new OpenFileDialog
                Header="Add input data"{
                    Title = "Choose basin shape file",
      ToolTip="Add input data to the selected volume model"
       Filter = "Shape files|*.shp",
                    Multiselect Click="ButtonAddInputDataToVolumeModel_OnClick"= false
                };

            if   Size="Middle"
 (fileDialog.ShowDialog() != DialogResult.OK)
            {
                  SizeDefinition="Middle,Small,Small"/>return;
            </fluent:RibbonGroupBox>}

        </fluent:RibbonTabItem>
    </fluent:Ribbon>
</UserControl>
{code}

Additionally, add the following interaction logic in _VolumeRibbon.xaml.cs_:

{code}
using System.Collections.Generic;
using System.Windows;
using DelftTools.Controls;
using DelftTools.Shell.Gui;
using DelftTools.Shell.Gui.Forms;
using DeltaShell.Plugin.VolumeModel.Commands;

namespace DeltaShell.Plugin.VolumeModel
{
    /// <summary>
    /// Interaction logic for VolumeModelRibbon.xaml
    /// </summary>
    public partial class VolumeModelRibbon : IRibbonCommandHandler
    {
        private readonly IGuiCommand addInputDataToVolumeModelCommand = new AddInputDataToVolumeModelCommand();

 Create a catchment importer
            var catchmentsImporter = new CatchmentFromGisImporter
                {
                    FileBasedFeatureProviders = new List<IFileBasedFeatureProvider>
                 /// <summary>
  {
      /// Creates the Ribbon
        /// </summary>
      new  public VolumeModelRibbonShapeFile()
        {
            InitializeComponent();
}
          }

      };

  ///  <summary>
        /// ReturnsConfigure the volumecatchment modelimporter
 Ribbon control
        /// </summary>
 var catchmentImporterSettings = catchmentsImporter.FeatureFromGisImporterSettings;
    public object GetRibbonControl()
      catchmentImporterSettings.Path = {fileDialog.FileName;
            return VolumeModelRibbonControl;
        }catchmentImporterSettings.PropertiesMapping.First(property => property.PropertyName == "Name").MappingColumn.ColumnName = "GM_NAAM";

        /    // <summary>
Import the data from the shape file
  /// Enabling/disabling actions to be performed while validating the Ribbon items          catchmentsImporter.ImportItem(null, volumeModel.Basin);
        /// </summary>}

        public void ValidateItems()/// <summary>
        {
/// The action that should be performed in order to undo execute ButtonAddDemoDataToVolumeModel.IsEnabledactions = addDemoDataCommand.Enabled;
        }

of the gui command
        /// <summary></summary>
        /// Whether<remarks>Not orrelevant notin the contextual tab should be visible
        /// </summary>

this tutorial</remarks>
        public boolvoid IsConextualTabVisible(string tabGroupName, string tabNameUnexecute()
        {

            return false;}
        }

        /// <summary>
        /// The commands of the Ribbon control
        /// }
Info

The command is derived from the IGuiCommand interface in order to obtain a reference to the Delta Shell gui (which is automatically set by the Delta Shell framework).

The comments in the code explain the different parts of the gui command implementation.

Create a new Ribbon control

Add a new folder to the plugin project named Ribbon. In this folder, create a new WPF user control named VolumeModelRibbon.xaml and adapt the contents (in the designer) as shown below:

Code Block

<UserControl x:Class="DeltaShell.Plugins.VolumeModel.Ribbon.VolumeModelRibbon"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
             xmlns:fluent="clr-namespace:Fluent;assembly=Fluent"
    mc:Ignorable="d" Height="145" Width="632">
    <!--Create a ribbon control-->
    <fluent:Ribbon Name="VolumeModelRibbonControl" x:FieldModifier="private">
        <!--Create a ribbon tab-->
        <fluent:RibbonTabItem Header="Volume model" fluent:KeyTip.Keys="E">
            <!--Create a ribbon group box-->
            <fluent:RibbonGroupBox Header="Input">
                <!--Create a ribbon button-->
                <fluent:Button x:Name="ButtonAddInputDataToVolumeModel"
                               Header="Add input data"
                               ToolTip="Add input data to the selected volume model"
                               Click="ButtonAddInputDataToVolumeModel_OnClick"
                               Size="Middle"
                               SizeDefinition="Middle,Small,Small"/>
            </fluent:RibbonGroupBox>
        </fluent:RibbonTabItem>
    </fluent:Ribbon>
</UserControl>

Additionally, adapt the contents of VolumeModelRibbon.xaml.cs as shown below (right click the class | View Code).

Note

A reference to System.Xaml needs to be added in order to successfully build the code below (right click the References folder of the project in the Solution Explorer | Add Reference... | Assemblies | Framework | Select System.Xaml).

Code Block

using System.Collections.Generic;
using System.Windows;
using DelftTools.Controls;
using DelftTools.Shell.Gui;
using DelftTools.Shell.Gui.Forms;
using DeltaShell.Plugins.VolumeModel.Commands;

namespace DeltaShell.Plugins.VolumeModel.Ribbon
{
    /// <summary>
    /// Interaction logic for VolumeModelRibbon.xaml
    /// </summary>
    public partial class VolumeModelRibbon : IRibbonCommandHandler
    {
        private readonly IGuiCommand addInputDataToVolumeModelCommand = new AddInputDataToVolumeModelCommand(); // Instance of the implemented gui command

        /// <summary>
        /// Creates the Ribbon control
        /// </summary>
        public VolumeModelRibbon()
        {
            // Initialize the control (standard user control logic)
            InitializeComponent();
        }

        /// <summary>
        /// Returns the volume model Ribbon control
        /// </summary>
        public object GetRibbonControl()
        {
            return VolumeModelRibbonControl;
        }

        /// <summary>
        /// Enabling/disabling actions to be performed while validating the Ribbon items (triggered by Delta Shell logic)
        /// </summary>
        public void ValidateItems()
        {
            ButtonAddInputDataToVolumeModel.IsEnabled = addInputDataToVolumeModelCommand.Enabled;
        }

        /// <summary>
        /// Whether or not the contextual tab should be visible
        /// </summary>
        public bool IsConextualTabVisible(string tabGroupName, string tabName)
        {
            return false;
        }

        /// <summary>
        /// The (gui) commands of the Ribbon control
        /// </summary>
        public IEnumerable<ICommand> Commands
        {
            get { yield return addInputDataToVolumeModelCommand; }
        }

        /// <summary>
        /// Actions to be performed after clicking the AddInputDataToVolumeModel button
        /// </summary>
        public IEnumerable<ICommand> Commandsprivate void ButtonAddInputDataToVolumeModel_OnClick(object sender, RoutedEventArgs e)
        {
            get { yield return addInputDataToVolumeModelCommand; }addInputDataToVolumeModelCommand.Execute();
        }

        /// <summary>
        /// Actions to be performed after clicking the}
}
Info

The Ribbon control is derived from the IRibbonCommandHandler interface so that it can be registered in the gui plugin.

The comments in the code should explain the different parts of the Ribbon control implementation.

Register the Ribbon control in the gui plugin class

Register the Ribbon control in the gui plugin by adding the following code to VolumeModelGuiPlugin.cs:

Code Block

using DelftTools.Shell.Gui.Forms;
using DeltaShell.Plugins.VolumeModel.Ribbon;

and

Code Block
 AddInputDataToVolumeModel button
        /// </summary>
  public override IRibbonCommandHandler RibbonCommandHandler
      private void ButtonAddInputDataToVolumeModel_OnClick(object sender, RoutedEventArgs e) {
        {
    get { return      addDemoDataCommand.Executenew VolumeModelRibbon(); }
        }
    }
}
{code}

h2. Fixme

{color:#ff0000}*\[TODO\]*{color} {color:#ff0000}Fixme{color}


h2. Exercise results

{color:#ff0000}*\[TODO\]*{color} {color:#ff0000}Description of the exercise result{color}


\\  !NewWPFControl .png!\\


7. Run the application, create a volume model and click the newly created Ribbon button: ensure input data is added correctly to the volume model by opening the data views or by running the model \[TODO: Image\]
\\
\\
\\

Delta Shell should now automatically add the new Ribbon control to its Ribbon bar during the application startup.

Exercise results

First of all, download the following WaterML2 XML file: WaterML2_precipitation_data.XML. Also download and unzip the shape files contained in the following archive: Gemeenten.zip. You will use all these data along the exercise.

Next, run the application and check that a volume Ribbon button has been added to the Ribbon bar:

Image Added

Then create a new volume model item (right click on project | Add | New Model ...), click the volume Ribbon button and, sequentially, select the previously downloaded WaterML2 XML file and shape files in the file selection dialogs.

Afterwards, verify that the input data has been correctly added to the volume model by opening the data views or by running the model:

Image Added


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